So we’re getting down with Esmy’s basic animations.
This obviously looks choppy right now as these are initial rough animations, but also note that we’re limiting ourselves with the frames for conservation purposes. When her hair locks are added, it’ll exaggerate movement and flow really nice (that’s the plan, at least). SNES-era action-RPGs (like Link to the Past) maxed out at about 3-4 frames per movement type, and PSX-era overhead RPGs (like Star Ocean 2/Legend of Mana) ones at 6-7.
Since this is Esmy’s basic (diagonal-downward) running animation (when Run button’s pressed down), there’s not much need for tweening other than between start-up and cool-down phases; in comparison to her more idle stances and slower walk animations. Her hair locks will be on a separate, smoother algorithm; velocity and momentum affecting them.
Esmyrelda - Rough animation - Diagonal Downward
Looks great so far! I would imagine her hair would dip down a bit more…. Depends on how stiff her locks are.
Would be cool if more concept art was posted. I could always shoot over some ideas. I love animating sprites with exaggerated proportions. =T